My first ever 3D model. Final project of an intensive 7 week course. High-poly model with a high level of detail. The entire model, including the ornaments, was modeled in Maya, textured in Substance painter and rendered in Arnold.
Though unconventional, the lightning is carefully set to draw attention to the ornaments.
Low-poly model wireframe
Hiugh-poly model wireframe
Low-poly ornaments wireframe
Base color, metalness, normal and roughness map from Substance painter